transforming a
3D model into
a high-quality image

Through a process that simulates light, materials, and camera settings, a rendering begins with building or importing a digital 3D model—often based on CAD data. The artist applies textures and materials (like metal, plastic, or glass) to each part of the model and sets up a virtual environment with lighting and background elements. A virtual camera is positioned, and rendering software calculates how light interacts with the surfaces to produce a photorealistic or stylized image.
For animations, the process goes a step further: movement is added—whether it’s a rotating product, an exploded view, or dynamic content on a display. Frame by frame, these motions are rendered and then compiled into a smooth video sequence. The result is a powerful visual that communicates how a product will look and function—long before it physically exists.

what the
f**k are
RENDERS?
Even digital products can be displayed directly on final devices.
(Project: DM Series for Danfoss, Denmark – before & after)

Pros and cons
Advantages of 3D Renders
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Flexibility: Easily change perspective, lighting, colors, or materials without new photo shoots.
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Cost-effective: More economical in the long run, especially for product variations or large series.
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Time-saving: Products can be visualized before physical prototypes exist.
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High level of control: Precise visualization of textures, surfaces, and fine details.
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Versatile usage: Perfect for print, web, animations, AR/VR, and more.
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Creative freedom: Enables impossible views like cutaways, internal structures, or exploded views.
Disadvantages of 3D Renders
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Initial effort: Building textures and materials takes time and skill – I’ve got you covered! 😉
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Expertise needed: Great results require both technical and creative know-how – I can do that!
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Too perfect?: Without care, renderings may look overly clean – I add subtle imperfections for realism.
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Lacks authenticity: Some still prefer real photos – But photoshoots often lack consistency in lighting, angle, and setup, especially over time. I’ve done plenty myself. That’s when I got into 3D renderings.
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